The interactive platform uses repetition and visual exposure to healthy food
'These include repeated exposure to real images of vegetables, token rewards for playing with vegetables and ‘feeding’ them to other children / characters.
'Social norms also influence food preferences, for example if child characters in the game like and enjoy eating vegetables, research suggests that children are more likely to try them.'
Professor Emerita Carol McGuiness, Chair of the British Psychological Society’s Education and Public Engagement Board said: 'The British Psychological Society welcomes the successful launch of Vegetable Maths Masters.
'This fun mobile technology game for young children combines the best psychological evidence on encouraging children’s health eating habits with developing their early maths skills.'
Source : http://www.dailymail.co.uk/health/article-6023779/New-app-helps-youngsters-eat-greens-making-vegetables-appealing.html
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